Experience EDMO™ Learning at Your School
Comprehensive After School Programs (CASP) are 180 days, 5 days a week, experiential learning programs built on the educational expertise that Camp EDMO™ has been developing over the last 15 years. Programs are customized to school needs and are perfect for schools looking for after school homework support, STEAM activities and Social Emotional Skill building.
With Camp EDMO’s year-round enrichment, students benefit from:
- Science, Tech, Engineering, Art & Math (STEAM) curriculum
- Age appropriate maker-infused activities
- Balanced daily schedule and continuity of staff and environment
- Expertise in whole child development & Social Emotional Learning (SEL)
- Time dedicated to completing homework
- Parent Ed Workshops for at-home STEAM & SEL practices
- A fun camp-like environment that makes kids want to learn
As all programs are customized to school needs, we recommend your answering a few questions as part of our Needs Analysis so we can make recommendations and create the program that is right for your school.
Comprehensive After School Program Details
Students in the Camp EDMO™ comprehensive after school program will receive 60 minutes of Camp EDMO™ STEAM enrichment curriculum on full school days and for 90 minutes on early release or minimum days. Curriculum will be constructed to be developmentally appropriate for K-1, 2nd-3rd, and 4th-5th graders, with scaled projects in:
- Computer Literacy
- Design Thinking
- Engineering Design Process
- And More…
Our Science, Engineering and Arts curriculum is structured around inquiry-based learning and experiential process-based, maker education. Students will be making projects and cycling through the scientific method and the engineering design process where they will develop questions, test those questions through making and acquire knowledge and vocabulary in the specified content areas.
Bring your ideas to life in Tinkertown! Through this program, students will use design thinking and the engineering design process to participate in various design challenges as they learn how to tinker! To tinker is to repair, adjust or work with something in an unskilled or experimental manner. Experimenting with different materials and projects, students will experience the process of taking an idea, shaping it into a design and then creating it. Students will create and tinker with objects that light up, objects that move, devices that help our environment, and more!
Our younger students will focus on the design thinking process, learning about what tinkering is and how engineers use this process to design and build. This age group will also learn about the engineering design process and how design thinking is used in the making of various things in our world and how we turn an idea into a prototype.
Our older students will focus on collaborative, group design challenges with a greater emphasis on the product of their work, rather than the process. These students will tinker and work on their designs to illustrate both the engineering design process and design thinking. Students will learn how engineers and designers work in collaborative teams to achieve a goal. Students will also learn how engineers use design thinking to create different products based on what people want and need and how products are constantly being redesigned and remade to help human beings and the world we live in.
Our Technology curriculum will make use of laptop computers, tablets and other electronic devices to instruct students in technology and coding concepts, including but not limited to:
- Computer literacy – mouse control, use of a qwerty keyboard, in game navigation, etc
- Game design
- Stop motion animation
- 3D computer generated animation
This curriculum engages students in much the same way as our science/engineering curriculum by offering inquiry based and exploratory opportunities to students through the making of a concept. Students will receive direct instruction in coding and technology as it applies to browser based platforms such as WordPress, Roblox Studio, Blender, Unity and Woof.js., as well as downloadable programs such as Scratch, Scratch Jr. and Minecraft. Through the making of projects and the completion of activities through our curricula, students will acquire knowledge in coding languages, game design theory & techniques, and computer literacy.
Roblox: Game Maker
Students will build their very own characters, worlds and mini-games in Roblox! Roblox is a popular computer program which allows users to build and play in a 3D game world. In this game world, students will create 3D game objects and environments, then use a programming language called Lua to define the behavior and rules of their games. In this program, students will learn the fundamentals of game level design 3D modeling and the computer science, as they explore some basic coding concepts to define the rules and mechanics of their custom mini-game.
By working in pairs and practicing pair programming, campers will also build SEL skills like communication, respect for others, problem solving, and teamwork.
At the heart of all of our STEAM based learning experiences lies an emphasis on Social Emotional Learning (SEL) and the development of pro-social behaviors to support students in their interactions with our curriculum and each other. Using opening and closing circles, Camp EDMO™ curriculum introduces and reinforces a key concept in the EDMO™ RECIPE (Responsibility, Empathy, Collaboration, Initiative, Problem Solving, Emotion Management) which is inextricably tied to the STEAM content and the lesson of the day. These soft skills fit seamlessly into STEAM content areas and many, if not all, of these skills are used in STEAM fields by STEAM professionals. Students not only learn foundational concepts of science, engineering or technology, but also learn to identify skills, such as collaboration and problem solving, skills needed to succeed in these fields.
STEAM and SEL programs are proven to be GOOD for kids. Multiple studies from various research groups around the country have conducted studies of the effects of exposure to STEAM and SEL programming in an after school setting. Read more about these studies here.
What is the window between signing up for a CASP and when a program begins?
We suggest a minimum of 3 months time in order to provide you with parent registration materials and for you to get families to sign up for the program. We require a similar time frame to hire and train staff for each program. Although 3 months is our minimum, the ideal time frame from saying “go” and signing a contract is 6 months. Take a look at our proposed timeline below.
Are there any restrictions on program size or the ages of students?
Our Comprehensive After School Programs are for students in Kindergarten – 5th grade. Please contact us if you would like to talk about exceptions. We do not currently run programs for middle schools.
Programs require a minimum of 60 students. Most programs have a population of anywhere from 150-200 students however we are flexible with student numbers and just want to ensure that adequate staff:student ratios are maintained throughout.
From where do you recruit your staff and how are they trained?
We do a lot of our recruiting from local colleges. Much of our staff are college students or recent graduates. Our staff are passionate about learning with strong leadership skills. Each member goes through extensive training before becoming a part of our team and continues to receive professional development after they are hired.
What is the student:staff ratio during your programs?
We like to maintain a 15:1 student to staff ratio at all times.
What is the typical price for a Comprehensive After School Program?
Each program’s fees are determined based on the length of the program and the grade level. For example, a 3 ½ hour program might be $400 – $460 per child. Once we talk with you and understand your needs, we will provide you with a complete cost estimate.
Who handles soliciting parent registrations? Are there materials available for this process?
Each school or district is responsible for handling any communication with families. As a part of our program, we provide any enrollment materials, as well as materials for marketing purposes including posters or fliers, as well as newsletter content. We are also happy to set up a table at your school’s open house. We will also send a monthly newsletter to families once a program has begun.
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If we are interested in continuing a program during the summer, is this an option?
There are a number of benefits to a year round program and are happy to discuss continuing your program in the summer. Please note that should we already have a camp in your area, running an additional program may not be feasible.