After School Program Resources
Game Design Lab
Design, code, and perfect your very own video game! Students in the Game Design Lab will plan and develop a video game, including the code used to define the rules and mechanics of the game, as well as the artwork for their game’s characters, objects, and environments.
New to programming? Dive into some step-by-step tutorials with Scratch to practice the basics!
If you have access to an Android phone or tablet at home, you can use your Scratch skills to create Android apps with MIT’s “App Inventor” program!
There’s tons of other introductory coding programs out there. Check out studio.code.org to explore all kinds of programming projects for all ages!
Continue practicing coding at home with these awesome programs!
SCRATCH: Go to scratch.mit.edu and click “Join Scratch” in the upper-right corner. Choose a username and password, then enter an email address. Be sure to ask your parent or guardian before choosing an email address!
WOOFJS: Go to woofjs.com, and click “Sign Up” in the upper-left corner. Choose a username and password, then enter an email address. Be sure to ask your parent or guardian before choosing an email address!
Q: Why did the fly never land on the computer?
A: It was afraid of the world wide web!
Q: Why did the computer squeak?
A: Someone stepped on its mouse!
Q: What did the computer do at lunch time?
A: Had a byte!
Q: What does a proud computer call his little son?
A: A microchip off the old block.
Name of the first electronic computer was ENIAC. It was massive as it weighed 27 tons and it was spread over 1800 sq. feet.
“Typewriter” is the longest dictionary word that can be typed using keys in only one row on your standard querty keyboard.
In 1947, Rear Admiral Grace Hopper was working on a computer at a US Navy research lab, when she discovered a moth jamming the moving parts of the computer. When the moth was removed, the computer started working again. This is why the task of fixing errors in computer programs is called “debugging”.
Welcome to Toymania! Students will use design thinking and the engineering design process to build and test the latest and greatest new toy or game idea! Our students will be presenting their new toys and games by the end of a program with a Mini EDMO Maker Faire within their program!
Here are some cool web resources to continue the learning or explore before you begin our program!
Continue the learning at home by playing different kinds of board games or working with your children to design and play a board game of any kind on their own.
If you have the time, invent a new game with your kids! This will continue the creativity of the program in the comfort of your home.
Continue hands-on learning as you explore toy design, and making games with these activities:
Campers can continue to explore different types of games and print out their very own Dinosaur Memory Game to play at home with itsy bitsy fun.
Check out this opportunity to DIY your very own fidget spinner with Red Ted Art.
I forgot how to throw a boomerang but then it came back to me.
Q:What do you call a Thomas Train that eats toffee?
A:A chew, chew train.
Q: What car do elves drive?
Although it achieved fame as a popular children’s toy, Noah and Joseph McVicker originally invented Play-Doh in 1965 for use as a wallpaper cleaner. Although Play-Doh’s exact makeup is a closely guarded secret, it is known to contain, among other things, wheat flour, water, salt, and some sort of petroleum distillate.
It takes 80 feet of wire to make one Slinky. Invented by Richard and Betty James in 1945, over a quarter of a billion Slinkys had been sold worldwide by 2000.
The Barbie doll, invented by Ruth Handler in 1959, was named after her own daughter. The Ken Doll, likewise, was named after her son