Tiny Techies

Grades: Pre-K-K

All Programs

Welcome to the wonderful world of Cubetto! Made of tactile and hardwearing wood, Cubetto is your camper’s guide into the world of coding. Screenless, friendly and ready to play, Cubetto, designed and built by Primo Toys, is the first robot of its kind; teaching children as young as three the core concepts of coding. Through interaction with Cubetto, EDMO Jr. campers will plan, program and debug sequences of blocks that make Cubetto move. Starting with basic directional blocks, campers will graduate into more complex areas of coding logic, like functions, loops and conditionals, all through the fun of experiential play. Using these coding concepts, campers will have Cubetto solve puzzles, tell stories and venture across oceans, deserts, medieval landscapes, and even into outer space!

21st Century & SEL Skill Focus: Empathy, Emotion Management, Creativity, Collaboration. Learn more about other skills we build through The EDMO Method®.

Take a look at your camper's daily schedule below, under sample projects!

Sample Projects

Puzzle Power

Puzzle Power

Campers will use Cubetto and pre-designed maps to solve puzzles. Using directional blocks and functions, campers will be given a task in which they must create a sequence to tell Cubetto how to solve it!

Campers will learn how basic logic works in sequences of code, as they go about the process of solving puzzles. They’ll also discover how to use trial and error and other problem solving methods to complete a sequence that will help them find the answer to their puzzle.

Cubetto on the Inside

Cubetto on the Inside

Campers will be introduced to their new wooden friend by taking Cubetto apart and then putting him back together again! 

Campers will learn what the insides of Cubetto look like and how the circuitry is designed. They will also learn that the electronic components inside of Cubetto are what is responsible for making it go!

Story Time with Cubetto

Story Time with Cubetto

Using Cubetto and one of the pre-designed maps, campers will design a story about the adventurous Cubetto! Campers will then create a sequence of directional blocks to visually tell their story about Cubetto’s travels.

Campers will learn patterns of simple adventure stories, such as how to craft a beginning, middle and end, who the main character is and what that character does in order to drive the story forward. They will also learn how their sequences of directional blocks or their code, can bring their story to life through Cubetto’s movement across their adventure maps!

Sample Schedule

  • A Day in the Life...

Some kids thrive on routines and harmony. Others not so much. Good news! We’ve found the secret recipe that works for all EDMO campers!

Early Care - Stories and Playtime

Need to get to work early? We understand. By 8 am our staff is already hard at work helping our campers make new friends, doing arts & crafts projects and playing games.


Be greeted by name or a high five by a professional staff member…dressed in a mermaid costume or a Viking hat. In a hurry? Pull up and we’ll open the door for you. In no rush? Park your car, come right in and shake your counselor’s fin.

Morning Circle

Morning circles include an intro to the day’s curriculum, songs, stories, and Kimochis! The Kimochis are a social-emotional teaching tool that help young people understand their own emotions, communicate their needs with others and build empathy for other people.


EDMO Jr. campers’ morning break gives them a time to visit the bathroom, get some water and get the wiggles out before diving into their awesome projects for the day.

Enrichment 1

Our campers do their main learning of the day at our enrichment stations. They apply our morning discussions to hands-on learning and creating themed crafts.


Active minds lead to hungry bellies! Don’t forget to pack a healthy snack for your camper every morning…with no nuts of course! Remember: If you ordered a delicious lunch, you automatically receive a healthy morning snack!

Game Time

During this Early Childhood Education skill building time, we practice and reinforce skills that students will use in the classroom year round. We use games, songs and other activities to build knowledge of colors, numbers, shapes, language comprehension, emotional intelligence, and early literacy.


Lunch available at your location?  It’s a snap to add a delicious lunch each day! Just click/check the lunch box on your enrollment form and a quality lunch will be delivered to camp daily. Packing your own lunch? Please just do not bring any products that contain: cashews, almonds, brazil nuts, pine nuts, walnuts or heaven forbid, the “Mother of All Nut Allergies”—the peanut.

Story Time & Resting Quiet Time

Be sure to send your camper with a blanket and maybe their favorite quiet activity, like a book or puzzle. Just be sure to label any items and of course, no electronics please.

Enrichment 2

Our campers do their main learning of the day at our enrichment stations. They apply our morning discussions to hands-on learning and creating themed crafts.

Closing and Clean-up

EDMO Jr. campers will wrap up their day with songs, games or sharing as they transition to the end of the day.


Pull up or walk up, whichever you fancy. Either way we’ll make a point to let you know something special about your child’s day. Look out for our daily email from the Camp Director detailing the activities at your camp location, along with a reminder to visit EDMO At Home to see what to look forward to tomorrow and suggested activities, books, websites, museum exhibitions, and more ways to keep the curiosity going.

After Care, PM Snack & Free Play

Need a little more time in your day? Our After Care Program is a great option. Campers stay safe while parents or guardians finish up the work day or sneak in that last appointment before picking up the kids. While you’re away, campers can play as they enjoy a little more free time with each other and staff. After Care goes from 3 pm – 6 pm but parents can pick up whenever works for them…but no later than 6 pm please! Our staff needs to get home too.

“I love how some of the activities are geared towards building on his strengths of curiosity, creativity and design/building, but are also helping develop some of his weaknesses - learning to take things apart, redesign, build what didn't work in the first attempt(s).”
– Nichole M., Kindergarten Alameda Parent