All Programs
Minecraft: Spy Coder
Grades: 2-4

The power of programming comes to the world of Minecraft!  Using ComputerCraft, a modification of the game Minecraft, campers will  program in-game robots called “Turtles”.  Students will then use drag-and-drop “code blocks” (no typing required!) to write programs for their blocky robot buddies; learning core coding concepts as they direct their Turtles to move around, dig blocks, build structures, sense the world around them, and more!

21st Century & SEL Skill Focus: Collaboration, Problem Solving, Initiative. Learn more about other skills we build through The EDMO Method™.

Please note that campers work in pairs or teams and share computers. This allows for a more collaborative process, as well as more comprehensive and innovative projects. Plus, it’s more fun!

Sample Projects

Air Duct Infiltration

Air Duct Infiltration

Campers will activate their spy-bot’s “Turtle Vision” to see through their Turtle’s eyes. They then use the remote control to navigate a maze of air ducts!

Campers will learn the basic movement controls for their Turtle and practice breaking a complex navigation problem into step-by-step commands.

Vault Sweeper

Vault Sweeper

Campers will program their Turtle to autonomously navigate a vault and collect treasure.  But beware, be sure to have your turtle accurately detect treasure and avoid picking up decoy blocks!

Campers will practice using conditional statements, a fundamental coding concept.  This will allow the Turtle to make decisions about whether or not to pick up a block, based on what type of block it detects.

Escape Artist

Escape Artist

Campers will program their Turtle to dig a staircase tunnel, allowing them to escape from any underground facility!

Campers will need to use the coding concept of loops to have the Turtle repeat the staircase pattern until it’s reached the surface.

Sample Schedule

  • A Day in the Life...

Some kids thrive on routines and harmony. Others not so much. Good news! We’ve found the secret recipe that works for all EDMO campers!

Day/Time Click Each Activity Below to Learn More
8:00-9:00AM AM Program

During our EDMO AM Program, campers start the day listening to music, playing games and doing structured art projects. The AM Program allows campers time to engage and wake up for the day.

8:50-9:00AM Drop-Off

Be greeted by name or a high five by a professional staff member…dressed in a mermaid costume or a Viking hat. In a hurry? Pull up and we’ll open the door for you. In no rush? Park your car, come right in and shake your counselor’s fin.

9:00-9:30AM Morning Rally

Although we have a strict “No Nuts” food policy, we have also have a strict “Go Nuts” rally policy. You never know what surprises await when staff and kids take the stage for songs, skits, dress up days, and ridiculous contests.

9:30-10:30AM Game Time

Game Time is all about playing games and having some good ‘ol run-around time. During Game Time, campers will participate in organized recreation activities designed to promote teamwork, collaboration and fun physical activity.

10:30-10:50AM Snack

Active minds lead to hungry bellies! Don’t forget to pack a healthy snack for your camper every morning…with no nuts of course! Remember: If you ordered a delicious lunch, you automatically receive a healthy morning snack!

10:50-11:50AM Enrichment 1

During enrichment stations, campers really get into the weekly theme and curriculum. Campers are introduced to the weekly subject and concepts, learn new skills and facts, and design, create and build daily and weekly projects.

11:50AM-12:25PM Lunch

Add a delicious lunch each day. It’s a snap! Just click/check the lunch box on your enrollment form and a quality lunch will be delivered to camp daily. Rather pack your own lunch? Please just do not bring any products that contain: cashews, almonds, brazil nuts, pine nuts, walnuts or heaven forbid, the “‘Mother of All Nut Allergies”—the peanut.

12:30-1:30PM Enrichment 2

During enrichment stations, campers really get into the weekly theme and curriculum. Campers are introduced to the weekly subject and concepts, learn new skills and facts, and design, create and build daily and weekly projects.

1:35-2:35PM Team Time

In Team Time, we focus on team building and community. We get to know our teammates names, meet our Kimochis’ friends, create team names and cheers, and play the EDMO Vibe Game™.

2:40-3:00PM Closing Rally

Our Afternoon rally ends the day in an upbeat way. This gives staff  a chance to wrap up the day, make announcements for the days to follow and give SNAPS!

3:00-3:15PM Pick-Up

Pull up or walk up, whichever you fancy. Either way we’ll make a point to let you know something special about your child’s day. Look out for our daily email from the Camp Director detailing the activities at your camp location, along with a reminder to visit EDMO At Home to see what to look forward to tomorrow and suggested activities, books, websites, museum exhibitions, and more ways to keep the curiosity going.

3:15-6:00PM PM Extended Day, PM Snack & Free Play

During our EDMO PM Program, campers are given time to have a snack and participate in some free play before the PM enrichment program begins. The PM program curriculum will follow the themes of each week in Tech and Science/Makers. See theme descriptions for specific PM theme. Parents are welcome to pick up any time between 3:15-6PM…but no later please! Our staff needs to get home too.

“My son came home after the first day of camp and immediately started to tell us about a difficult problem he was working on in the Minecraft class. He hadn't solved it yet, but was talking about different ways he wanted to approach the problem and the questions he was going to ask his teacher the next day. I love hearing that kind of enthusiasm about learning from him!”
– Debbie N., 4th Grade, Folsom Parent