Ruby Bridges (Equity) School Year Program

Ruby Bridges Elementary

351 Jack London Ave, Alameda, CA 94501
  • Dates: August 19, 2019 – June 5, 2020
  • Campus Hours: End of school - 6pm
  • Grades Served: K - 5th

What is an EDMO® Equity Program? EDMO® Equity Programs are partially or fully subsidized by a federal, state, city or foundation grant. Equity Programs are typically hosted at Title 1 schools or in neighborhoods that have limited access to high-quality summer programs. Registration is usually reserved for students from designated schools or zip codes.

Ruby Bridges Equity School Year Program:The year-round Ruby Bridges program serves youth in grades K-5 and encompasses a broad range of focus areas including: STEAM, Social/Emotional Learning, academic support, youth development, and sports and recreation. Special qualifying rules apply, please see the “Program Info” tab above for more details.

Apply for Financial Assistance: To apply for our financial assistance program please fill out the 2020-2021 School Year Form. Applications will be reviewed and you will receive an email mid-March with your pricing for the next school year. Open enrollment for the 2020-2021 school year will begin in early April.

Students in the Camp EDMO® Comprehensive After School Program receive 60 minutes of Camp EDMO STEAM enrichment curriculum on full school days and 90 minutes on early release or minimum days. All curriculum is geared towards K-1, 2-3, and 4-5 grade level groupings so that curriculum is developmentally appropriate.

Take a look at the curriculum that this program will be covering in Spring 2020:

Cartoon Coders (K-1st grade)

Code your own animated cartoons! In Cartoon Coders, sttudents will use ScratchJr., a kid-friendly, “drag and drop” coding software for tablets, to design and build fun cartoon scenes and skits; complete with custom art and sound effects. As they complete their projects, students will be introduced to the basics of computer programming and explore concepts like functions, loops, events, and more.

Trees & Me (K-1st grade)

Connect to nature through science, as we identify trees and plants in our local communities. Students will walk through the life cycles of trees and see how their seasons are not only beautiful scenery, but are a part of our eminent ecosystem. Students will document and describe the wonders of trees and their importance to us by participating in nature walks, collecting samples, crafting art projects, and performing science experiments! Get rooted in science with Trees & Me!

Critter Kingdom (K-1st grade)

Dive deep into our planet’s wildlife as we examine its many different critters. Each day we will explore a different class of animal, from awesome amphibians to magnificent mammals to radiant reptiles. Students will uncover the wonders of flight by examining a bird’s wing, see how fish are able to retain oxygen using their gills, and learn about the life cycles of other animals and how they form a part of a larger kingdom of captivating critters! Leap into the world of wildlife with Critter Kingdom!

California Dreamin’ (2nd-3rd grade)

Explore the incredible world that is right in our own backyards! Students will discover the geology, biology and ecology all around us. See what makes the Golden State shine as we learn what causes those spooky earthquakes, build our own biomes and meet some of the amazing animals that live here!

Game Design Lab (2nd-5th grade)

Design, code, and perfect your very own video game! Students in the Game Design Lab will plan and develop a video game, including the code used to define the rules and mechanics of the game, as well as the artwork for their game’s characters, objects, and environments.

DIY da Vinci (2nd-5th grade)

Travel back in time and visit the OMG’s (Original Maker Greats!) of the Renaissance period. Leonardo da Vinci, Michelangelo and Galileo all intersected art, science and a maker mindset to create inventions and artwork that still impact our world today. Students will create gyroscope art, test a homemade submarine and apply the design process to prototype their own inventions using math, engineering and their imaginations!

Open Ended Project (4th-5th grade)

Using the knowledge they gained through DIY da Vinci and their knowledge of STEAM learning and making, students will plan and execute an entrepreneurial endeavor in which they design, build and market an invention, a gadget, or a product that meets the needs of their community. Students will learn how to prototype an idea, design a marketing and sales plan, and learn how to pitch their ideas in order to bring their product to the marketplace. Students will showcase their designs at an end of season Maker Faire showcase.

Program Description

The Ruby Bridges Comprehensive After School Program brings Camp EDMO’s experiential camp learning environment to the daily after school arena. This program runs daily from the end of school until 6pm each school day. 

Site Director

Helena Ortiz Helena Ortiz
Helena Ortiz

Helena has a passion for helping others succeed. She has had many experiences working with children as she started as an intern in the after school program her senior year of high school. Since then she has made her way up to managing programs for children to learn and build relationships in a safe environment. Helena is born and raised in California, the Bay Area. She recently graduated with a Bachelor’s from University of Phoenix and is currently in her Master’s program. Helena is very excited to start her new journey with Camp EDMO®! In her free time, Helena loves to keep busy with her 6 year old daughter and family as well as shop!

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